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Brick rigs vehicles
Brick rigs vehicles










I am in no way affiliated with the creator of Brick Rigs and this is an unofficial modification for the game. However, by increasing the maximum allowed delta time for a single iteration you can lower the performance cost in exchange for less fidelity in the physics simulation. On the testing machine with a low-end 2009 processor this can lead to an fps drop of up to ~10-15% when 2000+ bricks are in the scene. This patch is currently configured in a way that will eliminate almost every possible physics glitch when driving on roads. This also means that it will have a performance impact on CPU-bound systems, although it should be noted that BrickRigs is a vehicle building game and without this patch you can't take a single lap on a racetrack without your vehicle randomly exploding.Īdditionally you will notice that suspensions behave a lot more nuanced than before, especially when turning.

brick rigs vehicles

The config file simply increases the possible update rate to solve these issues. By default, BrickRigs is configured to run at a variable physics step synced with rendering, which turns out to be too imprecise for simulation of vehicles at higher speeds. Usually this can be done a lot better with a high fixed update rate.

BRICK RIGS VEHICLES MOD

this Steam Passenger Train - Brick Rigs CityRails Mod for Brick Rigs for. If the time step is too large, the integration approximation will stray too far from the exact solution, resulting in glitches. Bus 70 Military vehicles 13 Other 10 Passenger If you are into Russian cars.

  • Move the file to /BrickRigs/Config/ (create this folder if it doesn't exist).īrickRigs simulates aerodynamics, collisions and suspensions, which means the engine has to solve high-order nonlinearities.
  • Unofficial fix for the bouncing bug on the roads in the racetrack, city and desert maps in Brick Rigs.










    Brick rigs vehicles